Blitzkrieg Commander Rulebook Pdf Creator

Posted By admin On 30.01.20
Blitzkrieg Commander Rulebook Pdf Creator Rating: 3,5/5 879 reviews

Hello, I have a small FoW investment, a couple large infantry companies and a lot of tanks I don’t dislike playing FoW as I find it a plenty functional and consistent game but it doesn’t really capture historical feel for me in numerous aspects. I’m looking to stay with 15mm and do like the 1 stand = 1 squad approach. Having not played any other WW2 rules at a similar scale (only other WW2 gaming experience I have is Bolt Action for 25/28mm skirmish), I’m looking for ideas as to what to investigate. I’m aware of Advanced Squad Leader – I don’t know much about it, but I.think. I am looking for something lighter more in the middle of the spectrum with greater historical accuracy and reflection than FoW but not highly complicated.

I’ve heard of Crossfire but know nothing of it. Don’t know if you like card driven games, but the most enjoyable WW II game I have played is Operation Overlord. Its designed for individually based figures, but could easily be adapted for multi-based figures. There is (or was) a follow up called Operation World War II (that I haven’t played but seemed similar to the commercial rules) available online free of charge from the author. I think it was on the Alzo Zero games site. If you want it and can’t find it, let me know and I can mail you the files.

I know some people might be a bit snobbish about using a set of rules designed for 20mm plastics, but I really enjoyed it, and the card mechanics make games quite unpredictable. Hello, Blitzkreig Commander II I’ve not played this game though I have played Future War Commander which I think is fine for a Sci-Fi skirmish game.

In different periods I look for different things and value different things. In Sci-Fi, well, I figure once you are firing plasma rifles from 30′ tall walking tanks, I can let go of most all conceptions of realism and historical accuracy. Not sure if I’d like some of the FWC mechanics applied to WW2 but perhaps it is worth a look. IABSM3 I have no experience with this at all but I do think quite well of TFLs so it might be good to check into it.

Fireball Forward Never heard of this one, I’ll see if I can find some info on it. Operation Overlord I figure that all figures are just markers so no matter what someone designs a game with (plastic for instance), it doesn’t cause me to run away.

Cards for WW2 not sure if that fits my feeling about the period or not. We play Muskets & Tomahawks for FIW pretty commonly and I like that well enough, we’ve also played a lot of TSATF which I am less nuts about the card mechanics in so I guess I should say my feelings about cards vary and I wouldn’t rule a game out for that. Lastly, I’ve played some Memoir ’44 which is not really a miniatures game but does use cards. It is a good game but not really what I’m searching for.

Battlegroup What is Battlegroup like, what is it trying to accomplish and how? I’m unfamiliar with it.

Mjc – same question for you about your project, can you tell me more about your aim and how your mechanics support it? Thanks for the answers so far guys. Hi Bandit – I was exactly where you are now about a year ago, then I found BattleGroup Kursk/Overlord etc as mentioned above. I heartily recommend them – you can use your FOW based gear, as the rules are designed for both 20mm and 15mm.

Although infantry are supposed to be based individually, with no more than one inch seperation between squad/section members, I have found no problem with based figures,s imply marking casualties with a small red die. I would characterise the complexity of the these rules as slightly higher that FOW, but in doing so they deliver what feels like a major breakthrough in authenticity and the ‘right feel’. This is what I wrote in my ‘Action at Authie’ thread in answer to John about my experiences with these: “Thanks John! Good question – I have actually been through 3 phases in my attitude to these rules.

First off the ‘Oh Shiny! Oh New!’ reaction, and the belief that they offered a credible alternative to RF2 for dusting off my long dormant 20mm kit.

Then in actually trying to apply them, on my own, using the large format BattleGroup Kursk book, which has the rules interspersed with information about the theatre and campaign, most of which I knew already (Bighead!), I became very frustrated. Then they introduced the smaller, A5 format rulebook with all the campaign guff taken out and just the core rules. And I was off! The rules make sense now, and I am just at that stage where I am beginning to see the seemingly infinite subtleties and sophistication of these rules. I have some peacetime experience of soldiering, for example attended the British Army’s School of Infanty’s ‘Platoon Commander’s Division’ way back when, so I know enough about infanteering to assess how authentic a ruleset is, at least to my subjective satisfaction, which is about as much as you can ask of toy soldier rules! And to my mind the emphasis laid in these rules on direct area fire, with the sole object of ‘pinning’ an enemy until you can get in close to assault with grenades and smgs, is the essence of infantry work. I also like the way that you can subdivide your section/squad to drop off the Bren team, and the ‘Reserve Fire’ rule which allows you to leave units in overwatch to interrupt enemy movement or fire.

Now in order to achieve this level of sophistication, it has to be said the rules are comprehensive and lengthy – but they are not complicated! So if you take your time and start off small with section attacks and work your way up, I think these rules can’t be beat!”. This reply was modified 3 years, 6 months ago. I play a mix of IABSM 3, Blitzkrieg Commander (BKC) and Panzer Grenadier,now PanzerGrenadier Deluxe I believe. IABSM will work with based elements and can provide for some really excellent supported company level games at 1:1 scale.

It is supported by a pretty robust group of enthusiasts and many many scenarios are available. It is though a card driven game, but all the better for it. Support is on the TooFatLardies Blog etc BKC is an excellent game especially if you want to go beyond 1:1 company level. I tend to play it at element is Platoon, and that allows for a game up to Brigade level plus supports, and in a reasonable time frame on a moderate table. Because of the way the game plays it is also possible to “Bath Tub” larger operations so that one gets the strategic choices faced by the commander.

Again thee is a supporting website with many scenarios and games reports. In many ways though my favourite is PanzerGrenadier. This I have played using the 1st and Second editions.

There is now a third. A base is a section, and so a platoon is typically a command element and 3 sections. So easy to convert from FoW. A tank represents 2 or three vehicles,and in the earlier editions 1 infantry platoon fitted into 1 Vehicle. The emphasis is on Command and COntrol rather than on nuts bolts and armour.

The method is very elegant and provides for a fast paced and exciting game, once one has played a couple it is easily memorable. Accounts of games, with pictures can be found on Edinburgh Wargames in the Journal if you want some well presented games reports.

Hope that helps Graham. I’ve always found Blitzkrieg Commander to be great fun with good flavour.

The command and control side of things works very well indeed, especially where one side is much better trained than the other. Personally, I play heavily amended Piquet and Piquet FoB house rules. Piquet is not to every ones taste but I find its unpredictability highly entertaining. Hi James, I play FoB too and like it very much. Would it be too much asking if I could have a look at your house rules? I am starting WWII in 15mm and intend to play BKCII (played a lot with 6mm a while ago) but I would love to try something else.

The idea behind the cards in O.O. Is in a way to simulate fog of war and c&c challenges. You as the 500foot tall general might know that the best option for squad A is to lay down covering fire for squad B to advance, but your squad commanders might not even be aware that the other squad is in a position to provide support.

Basically there are cards to represent the most common actions a unit would want to take: off the top of my head the cards are move, fast move, ambush, suppression fire, fire, and assault. If you don’t have an appropriate card to assign an order to a unit, they cannot execute that action: rationalise it how you want (communications breakdown, squad leader missing an opportunity, etc), but it makes sense: soldiers are not robots, they will not always know the information that the commanding officer knows, and they make mistakes.

The cards also make the sequence of actions ever-changing: each card has a number determining when that action will be executed, which makes it more difficult to meta-game. Instead of “My infantry move at 6″ per turn. Well, that open field looks to be about 18″ across, so they should be able to cross before the enemy LMG team gets into position”, you end up in a situation of not knowing what priority cards your opponent is holding, and being forced to balance your own objectives against the priority and order cards in your hand. I’ve always found Blitzkrieg Commander to be great fun with good flavour. The command and control side of things works very well indeed, especially where one side is much better trained than the other. Personally, I play heavily amended Piquet and Piquet FoB house rules. Piquet is not to every ones taste but I find its unpredictability highly entertaining.

Hi James, I play FoB too and like it very much. Would it be too much asking if I could have a look at your house rules? I am starting WWII in 15mm and intend to play BKCII (played a lot with 6mm a while ago) but I would love to try something else. At the moment we are working off a couple of quick play sheets and a deck of home made cards.

The rules are in their infancy and geared only to November 1941 – June 42 Western Desert. I’ll get round to writing them up at some stage.

When I do, I’ll let everyone know through my blog. Whatever happens, they will only ever cover that bit (my bit) of the war. Having said that Rapid Fire is also extremely popular, excellent, and loads of fun! Well its certainly popular and can be fun.In my opinion though its not ‘excellent’ – an excellent set of rules should surely make up its mind what command level the player is commanding. I’ve certainly had great fun with them, but only by completely throwing the notional figure and vehicle scale out of the window and treating a group of 10 infantry figures as a section/squad and 3 or 4 AFV as a platoon. Then they bear some resembalance to reality, but the ease with which trained infantry in cover can be mown down still makes them the wargaming equivalent of a shoot ’em up video arcade gameGood infantry are actually extremely hard to kill with direct fire unless you get very,very close! Hence for me the BattleGroup series of rules, with their emphasis on suppressive fire until you get close enough to close for an assault, seem so much more authentic.

I have had a look at most of the games mentioned in previous post, as with all rules some are better fun to play than others, I tend to play Rapid Fire (true it does lack advanced command and control but I have found that a good pre game brief and objective solves most problems). I have Bolt Action and like some of the ideas (understood the rules more when I worked out they were a skirmish game) Doo. Lately I have revisited Don Featherstone’s WW2 rules, there are some very good tried and tested ideas. Sadly like most war-gamers I tend to cherry pick the best bit I like in various rules, or if I am playing for example Rapid fire I tend to add in agreed house rules. This can be problematic if you play outside your normal group.

As I don’t do competition gaming and only play for enjoyment it has not been a problem for me. If you can’t find a set of rules you like, try writing some for yourself. At the very least that can be a bit time consuming and may push you towards simpler rules. Play for enjoyment is the best set of war-game rules. Hi, I would strongly recommend that you take a look at the Battlegroup rules. I too am an ex FOW player, Battlegroup Kursk for me gives a real period flavour, it actually feels right for the Eastern front, and not only is it more detailed and “realistic”.

but its a great book too.Obviously no game is truly realistic but it at least makes alot of sense, Im a soldier myself and alot of what goes on in the game I can relate to. In a nutshell, top game and great support over on the Guild forums. I second the suggestion of using Cross Fire rules. Having played them since 1997 I can tell you that they put the player directly into the role of tactical commander. They also use no turns and no measurement!! My blog has many Crossfire games that my club has played (there is a lot of other stuff – just search for Cross Fire or Crossfire). Another blog discusses among othr things, usinf Cross Fire for the Korean War.

Hi, I would strongly recommend that you take a look at the Battlegroup rules. I too am an ex FOW player, Battlegroup Kursk for me gives a real period flavour, it actually feels right for the Eastern front, and not only is it more detailed and “realistic”. but its a great book too.Obviously no game is truly realistic but it at least makes alot of sense, Im a soldier myself and alot of what goes on in the game I can relate to. In a nutshell, top game and great support over on the Guild forums.

Steve Seconded. Ex TA soldier myself, including attendance at the School of Infantry’s Platoon Commander’s Division course, before I saw the light and joined the Royal Navy, where I had much involvement in Naval Gunfire Support, or Naval Fires as its now called. And for my money the BattleGroup series of rules models this very well – it may seem cumbersome the way its written in the rules, but it translates very well onto the table once you’ve got the drill off pat. Let me wade into this discussion with a brief description of some of the games that might be in contention. Nothing will replace actually trying out the game yourself but I’ll try to give you an idea of some games I’ve tried. IABSM I’d say there is something of a duel emphasis going on here: The role of leaders and their influence on the battlefield plays a large part in this game. Various level of troops can potentially have more actions and basically the better the leader the better chance of getting things done.

Activations are random, based on various units cards been dealt. These aspects of the game I very much enjoyedespecially the use leader and random events. Although in time the card activation got a little annoying for some players (not me). There is potential for reactive fire in the game I really didn’t like the fire chart: Shooting requires a certain amount of die rolled added up and applied to a chart (you decided the row to use by the conditions of the shot: poor shot, an ok shot or perhaps an excellent one. The amount of actions a unit would have in a turn would depend on the size of the squad (individual casualties remember).

I began to find I was thinking more about the battle conditions than what tactical decisions I would make. I should mention these are things that others have no problems withbut for me in time it was a deal breaker. Crossfire Probably the most unique system and is quite abstract by nature. There are no real fixed turns in the normal sense. Here we have a player who holds the initiative (actively moving and firing and choosing various actions0 and he keeps the initiative as long as he is relatively successful in certain cardinal actions (like firing at enemy for instance).

The other player waits and reacts to any movement within Line of sight of his troops and if he is successful with his reactive fire he can actually steal the initiative. Movement is not measured at all. And the player with the initiative can potentially move as much as he likes as long as his movement is not interfered with by reactive fire.

The shooting mechanism is simplicity itself. Say a rifle team rolls 3 dice and they hit on 5’s and 6’s. 1 hit is a pin. 2 is a suppression. 3 would mean the entire squad are killed. 2 suppressions would also mean a kill.

Crossfire for me is a work of pure genius. It feels like a game without the interference of rules and I believe it promotes authentic tactics. If you think you can deal with a system that is more abstract than all others then this is just an amazing game. A web friend of mine mentioned that everyone should try it once. The amour rules IMHO are almost unplayable 🙂 but there are great house rules available written by veteran players.

I really love this system. Fireball Forward Is compared with Crossfire a lot and this surprises me a little. At least you shouldn’t expect two very similar games. You can certainly see evident influences but this is a very different game that uses a card type activation with a very intuitive flowing movement system.

Shooting is done very well without the need of chart referencing. A simple gaming model that achieves very very enjoyable games. I can’t really imagine anyone not enjoying this game to be honest and may very well have the most universal appeal. Highly recommend this for its simplicity and pure playability.

Battle Group Series: Overlord/Kursk etc Best supported set of rules of the group I’d venture to say. I would judge this is more structured than some of the others I mentioned and I’d guess this could make the easiest transition from FoW in my opinion. I mean that because it follows a series of fixed phases with command rules that mean that not necessarily all your troops will activate all the time which imo means the need for some tough decision making. In fact the game constantly puts you in the role of decision maker from what troops to activate to what kind of fire to put down on the enemy. The firing mechanism is exciting and fastas it should be 🙂 As I’ve mentioned I’m not a big fan of lots and lots of charts but everything required here is available on a double sided QRS. My biggest complaint was the original Kursk Book I bought.

Okay and lets be clear about this: I’m not the sharpest tool in the shed and it has to be said that I found the book quite confusing but once you get the hang of the rules they’re worth the effort. Anyway obviously these are just my opinions All the best in your search.

This reply was modified 3 years, 5 months ago. This reply was modified 3 years, 5 months ago.

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File: -(211 KB, 1239x561, KH-179.jpg) AK-47 Anonymous 04/02/11(Sat)10:04 Did we ever get that scan for AK-47 Anonymous 04/02/11(Sat)10:07 File-(80 KB, 655x428, 805.jpg) What's AK-47? Other than a gun?

Anonymous 04/02/11(Sat)10:08 File-(158 KB, 443x459, Meet-the-Colonel.jpg) Version 1 or 2? It's a great game! Only plaved the first myself, but that was hilarious at times and produced some memorable games.

Pic very much related. Anonymous 04/02/11(Sat)10:10 Modern Africa and the Balkans: The War Game. Anonymous 04/02/11(Sat)10:10 The 2009 version that some anon owns.

Anonymous 04/02/11(Sat)10:11 File-(115 KB, 480x360, UN-Troops1.jpg) Tabletop wargame in 'modern' Africa, 1950-1990. You play as warlords, dictators, colonial remnants, etc and try to take objectives on the board wth your forces which can range from naked militia to French Foreign Legion! (Ignore how crap the website is) Anonymous 04/02/11(Sat)10:13 File-(30 KB, 400x243, mojo-propaganda.jpg) My General was a big fan of the USA, unfortunately it was the eighties. His command tank (A BMP-1) had speakers that blared popular songs from the time (Flash FM from Vice City) and his battle cry was 'WHERE'S THE BEEF!'

Anonymous 04/02/11(Sat)10:24 File-(90 KB, 480x360, UN-Convoy.jpg) It's an ideal set for campaign games, but it shines for the one-offs too as it contains a country generator which includes names, flags and what your army calls itself (e.g. The Lord's Resistance Commandos of Ztongia). Also, you can guarantee that those professionals with mortars you have will end up bailing out their morale after a couple of turns. DAMNIT, GUISE! Anonymous 04/02/11(Sat)10:26 Perfect example of the spirit the game is meant to be played with. Anonymous 04/02/11(Sat)10:28 File-(292 KB, 1280x635, pandtig.jpg) My 'old tanks' from a Colonial settlers army.

(Why yes, Cousin Erich and Uncle Krupp did settle here in '45, why do you ask?) Anonymous 04/02/11(Sat)10:31 File-(363 KB, 1280x720, ace-combat-assault-horizon-201(.).jpg) Superpower backed client army. Why yes we have air support! Usually double your amount! Anonymous 04/02/11(Sat)10:34 I have an urge to buy some $2 green army men from the bargain bin store to play this with.

Anonymous 04/02/11(Sat)10:34 File-(118 KB, 480x360, Wreck.jpg) A couple of pages that were set up for campaigns. Good pictures and a range of factions with all sorts of kit! Anonymous 04/02/11(Sat)10:40 File-(23 KB, 200x339, Lady soldier-officer-thing.jpg) Dictatorships every time. FEED THOSE DISSIDENTS TO THE CROCODILES! Pic related, Tongwe's Glorious Leader. Anonymous 04/02/11(Sat)10:45 File-(168 KB, 1024x678, T-55IraqiArmy001forum.jpg) The 2009 rulebook also has list for middle east nations (us and soviet backed states, syrians, israelis) Anonymous 04/02/11(Sat)10:46 File-(395 KB, 899x1300, 934.jpg) MY BODY IS READY!

Anonymous 04/02/11(Sat)11:50 File-(84 KB, 450x308, iraq-security-team.gif) This game sounds awesome! Anonymous 04/02/11(Sat)11:52 Here's the Army Lists (well, the army events + Composition limits) Anonymous 04/02/11(Sat)11:53 File-(561 KB, 2457x3000, 896.jpg) This time with less herp. Anonymous 04/02/11(Sat)11:57 File-(158 KB, 737x1024, pic705709lg.jpg) Hell yes! Anonymous 04/02/11(Sat)11:58 This seems in bad taste.

Making a joke out of the massacres and human rights atrocities in Africa just seems wrong, and this company is profiting on human suffering. Anonymous 04/02/11(Sat)12:00 Anyone think of Arulco from Jagged Alliance 2? Anonymous 04/02/11(Sat)12:00 So I assume that you whine about historical wargames and Call of Duty too right? frialim product, 04/02/11(Sat)12:00 nofunallowed.jpg I wonder if the same guy posts this in every republic threads or if it is a collection of idiots. Any other interesting modern wargames out there? Anonymous 04/02/11(Sat)12:01 How's that different from any other historical wargame?

Anonymous 04/02/11(Sat)12:04 They aren't ongoing conflicts. I mean, this game would be similar to some company making 'Libya: The Revolution' where you get to play some rebel, or gaddafi mercenary. WW2 is over and done with, and simulating that is ok, but this is blatantly profiting on ongoing conflicts in central and south africa. Anonymous 04/02/11(Sat)12:04 File-(84 KB, 500x652, AAG-100.jpg) Hmmm, depends on your tastes and what 'interesting' is to you. Have you heard of Ambush Alley? Its vaguely similar in that its a professional military forces vs irregular rebels/insurgents/warlords. Basically its 'Black Hawk Down' or 'The Longest Day' the war game.

Not as 'comedic' though, more serious. frialim product, 04/02/11(Sat)12:07 Heard it mentioned quite a few times. Might as well look into as I see it mentioned at least a few times during any modern wargames thread or discussion. Anonymous 04/02/11(Sat)12:07 File-(143 KB, 1024x768, Mi-17V5Chad3441024.jpg) They aren't ongoing conflicts. Oh, so we're cool then. 'Rules for battles in modern Africa 1950-1990' AK-47 Rep. Depicts non- current conflicts!

Anonymous 04/02/11(Sat)12:08 They aren't ongoing conflicts. Neither are any of the conflicts portrayed in the game (unless someone recently set up The Lord's Resistance Commandos of Ztongia somewhere in Africa).

Also the Modern Warfare series has the US vs. Terrorists IIRC and Homefront has the U.S.

The North Koreans. Go whine about those on /v/ instead. Anonymous 04/02/11(Sat)12:11. And you're saying that Soviet Union military backed Arab states exist nowadays? Anonymous 04/02/11(Sat)12:13 File-(39 KB, 430x290, 418-33-war-on-terror.jpg) Don't mind me, just being the best board game to feature suicide bombings, nuclear attacks and war for oi- I mean, Freedom! Anonymous 04/02/11(Sat)12:13 File-(162 KB, 667x858, Ambush Alley Introduction.png) Its a wonderfully simple and fast playing system that doesn't lose much/any tactical 'crunch' due to its simplicity. Its very much a game of 'Oh shit!'

For the professionals. One minute your squads are making their way to the objective, easily beating off any resistance like some 'AMERICA FUCK YEAR!'

Michael Bay film, next thing you know a fog-of-war card gets drawn, a DShK in a building suddenly opens up on Baker squad as they cross the market place and guns them all down. Able squad is struggling to reach them to check for survivors as insurgents poor out of the woodwork, and you order your Blackhawk to make an orbital gun run but some rebel gets a lucky RPG hit in and the Helo goes spiraling into the ground in the next neighborhood and things are generally turning to deep shit in seconds. Anonymous 04/02/11(Sat)12:15 stupid fuck-ass CoD profits of modern-day paranoia and 'FUCK YEA MURRIKA' state of mind, coupled with propaganda. At least AK-47 does not take sides and is mostly light. Anonymous 04/02/11(Sat)12:17 The best part is that the game comes with the Balaclava.

Anonymous 04/02/11(Sat)12:18 can you play something else than murika vs arabs? frialim product, 04/02/11(Sat)12:18 Alright cool. The Ambush Alley site is kinda fucked right now and has dead end/notworking links all over it but both systems seem to use 15mm so might as well check both out.

That being said we could use some 15mm model makers. Anyone got any links? Anonymous 04/02/11(Sat)12:21 MUST GET THIS Anonymous 04/02/11(Sat)12:26 File-(1.17 MB, 2568x968, Madhi army.jpg) I'm a big fan of Peter Pig, who coincidentally writes AK-47 Republic's rules. Pic related, his Arab/PLO minis painted up. Anonymous 04/02/11(Sat)12:28 File-(234 KB, 1023x898, 2gif.jpg) Yes. Pic related - russians vs chechens. I have also seen WWII Warsaw Uprising partisans vs Germans, Dutch vs Afghans, US in Vietnam, Rhodesians vs african communists and Spanish Civil War.

Ambush alley rules are generic enough that you can use them in any XX century irregular conflict. And with Force of Force rules you can have some regular vs regular battles, of any XX century war you wish. Japan vs Russia? Cold war gone hot, with Romanians vs Austria?

Anonymous 04/02/11(Sat)12:29 File-(148 KB, 791x1024, FOFCover.jpg) Whoops, forgot the link: Pretty much, the game doesn't concern itself with stats, taking the philosophy of 'A rifle is a rifle, the person using it is more important' (though it does differentiate powerful support weapons like RPGs, machine guns or rifle-grenade launchers). In fact troops have only two 'stats', Quality and Morale. The basic 'universal' mechanic is a 4+ on a die roll is a success, the big difference being that better quality troops roll a bigger die (d6 = untrained, d8 = trained, d10 = Veteran, d12 = Elite), meaning better quality troops have MUCH better chances of succeeding at an action. It also has a listing of vehicles for various military organizations (more so in the motorpool supplement) and the core book lists Orbats for American (Army and USMC), British, and Australian military forces.

Its not a 'Competitive' game, there are no points lists or even 'Fair' games. Its scenario based with lots of random elements, such as random reinforcements and random event cards. One game could be a cakewalk for the professionals, and the next game, same scenario, could be a nightmare as random events turn against you. Also, the same rules system used by Ambush Alley is used for another game, Force on Force, which focuses on two professional armies fighting eachother. A new 'Osprey' (the publisher) edition of the Force on Force rules is due out in the next month or two, which will include rules for Ambush Alley (its being 'absorbed' into Force on Force).

Anonymous 04/02/11(Sat)12:32 File-(179 KB, 1024x402, USMC1.jpg) Its easily scaleable. I have seen it played with 28mm, and some people seem to have succes using 6mm scale. (pic related, its 6mm scale) And i personally use 20mm ( 1/72), because its best fucking wargame scale. Anonymous 04/02/11(Sat)12:35 File-(85 KB, 400x600, gamePA180906400x600.jpg) You gotta have some way to identify the Evil Empire man.

Otherwise they look exactly the same as everyone else, and we can't have that. frialim product, 04/02/11(Sat)12:36 Best scale I have played with so far has been 6mm, via Epic 40k and Future War Commander. Wonder if there are any 6mm modern games. Anonymous 04/02/11(Sat)12:40 So, if I were to get in to this, could I re-enact Today's Libya, +Foreign ground troop intervention? frialim product, 04/02/11(Sat)12:41 File-(113 KB, 517x397, T-rex2.jpg) This guy has a damn solid system for anyone looking for a larger scale table top game. Only have and play Future War Commander but here is Blitzkreaig Commander 1930's to 1945 and Cold War Commander 1950's to modern era.

You command roughly a platoon at a time and move multiple platoons a turn. Not a difficult system to learn and Future War Commander has rules for creating your own units and armies. Not sure about the other two. Anonymous 04/02/11(Sat)12:42 Man, these models look like they were made using shit. Who made AK-47?

Anonymous 04/02/11(Sat)12:47 File-(1.19 MB, 1024x996, 986.jpg) Peter Pig, the same guy who made the minis in Also, you realize they're 15mm right? About half the size of Warhammer 40k minis? See pic related? See their bases? These guys are based on PENNIES.

That is small. Regardless, if you don't like 15mm, the rules are Ambush Alley are easily scalable. Even AK-47 Republic could be shifted to 28mm by simply doubling all measurements. Anonymous 04/02/11(Sat)12:48 Someone posted the rules for a whole lot of modern games Anonymous 04/02/11(Sat)12:50 Now those ones don't just look like giant blobs. Anonymous 04/02/11(Sat)12:50 File-(10 KB, 277x472, Dictator.gif) The Lord's Resistance Commandos of Ztongia are now in control of this thread. All Hail the LoRCZ! Proceed, loyal followers!

Anonymous 04/02/11(Sat)12:52 File-(43 KB, 762x197, lwgermanfront.jpg) Well, Peter Pig has been making 15mm for twenty+ years, and yeah he's definitely improved. His USMC there are some of his newer stuff (only a handful of years old). His 'Poor Bloody Infantry' WWII range is much older, but they still don't look THAT bad. I mean, c'mon, its 15mm! Even the official Flames of War stuff doesn't look that hot. Pic related, Peter Pig Germans. Anonymous 04/02/11(Sat)12:55 25 years Site looks like it was one of the first put on the web EVER Other than that, how would I go about getting non AK-47s in AK-47.

Other than that one professional unit. Anonymous 04/02/11(Sat)12:58 File-(34 KB, 429x594, Hit celebration.jpg) Yeah, Martin Goddard (Mr Pig himself) is fairly good with a lot of his ranges, and the latest stuff (PitS,Samurai, etc) have some nice models. A lot of the AK47 range has a lot of character too, like the looters and the naked militia! Also, all hail the LoRCZ. Anonymous 04/02/11(Sat)13:01 File-(134 KB, 800x542, fn fal 5.jpg) You mean equipment? The game from what I've heard is similar to Ambush Alley in that it doesn't worry too much about the exact specifics of what the forces are armed with. 'A Tank is a Tank' is what I've heard of regarding the game.

So if you want your warlord's men using FN FALs, just get minis with FN FALs. Anonymous 04/02/11(Sat)13:02 But how do I go about getting those models.

I'm not very talented with, say, greenstuff. Anonymous 04/02/11(Sat)13:05 Check out the link further up to the AK47 bit of Peter Pig's website. Anonymous 04/02/11(Sat)13:12 File-(71 KB, 640x480, ak47.jpg) Well, what specifically are you looking for? There is a decent amount of 15mm producers out there.

Unfortunately finding non-Kalishnakov armed rebel/insurgent types is going to be a bit difficult, because there is a.reason. the AK-47/74 are such an iconic weapon for such forces. PP does have some militia with bolt-action rifles, but thats about all I noticed on his AK-47 Rep. Range, aside from professional Military units like the FFL and IDF who obviously use their own gear. Anonymous 04/02/11(Sat)13:31 So, I'm definitely going to order a copy of the Rules for AK47 republic (and when I get them I'll scan 'em up for /tg/), but, I really really hate the 15mm minis that I find out there. I mean, they're just awful. Peter pig's stuff is ugly, Old Glory's stuff is ugly.

Why the hell is it that I cannot find a 15mm producer that makes quality materials? I'm considering just dropping it down to 6mm and buying everything from GHQ - keeps everything in dollars, and it'd allow me to have armies that could fit in my pocket. TL;DR - are there any 15mm producers (regardless of $ for figs) that make good looking minis? Anonymous 04/02/11(Sat)14:54 bump Anonymous 04/02/11(Sat)15:07 Peter Pig, QRF and Old Glory all make good 15mm models, if you think they are ugly then you aren't going to be very happy with 6mm. Anonymous 04/02/11(Sat)17:39 File-(61 KB, 800x426, 21.jpg) Anonymous 04/02/11(Sat)20:26 File-(714 KB, 1700x2338, 001.jpg) As I said in the last AK-47 thread, in the next few days I'm going to scan the original articles from Wargames Illustrated where Chris Peers drew up the rules. For now, here's a 6-page article he wrote called 'Mission at Mongo' from the April 2005 issue.

Rar here: Anonymous 04/02/11(Sat)20:27 File-(715 KB, 1700x2338, 002.jpg) Anonymous 04/02/11(Sat)20:28 File-(725 KB, 1700x2338, 003.jpg) Anonymous 04/02/11(Sat)20:28 File-(671 KB, 1700x2338, 004.jpg) Anonymous 04/02/11(Sat)20:29 File-(937 KB, 1700x2338, 005.jpg) Anonymous 04/02/11(Sat)20:31 File-(756 KB, 1700x2338, 006.jpg) And done. When I get the scans finished I will upload them to /rs/. Glad to see real enthusiasm for modern wargaming on /tg/.

Anonymous 04/02/11(Sat)20:51 By Allah's Sandy Beard these are fantastic! I'm very happy to hear there are more on the way Anonymous 04/02/11(Sat)20:52 File-(27 KB, 640x246, 28mmZANLA01.jpg) ZANLA Reporting for duty, sah! Anonymous 04/02/11(Sat)20:54 By Allah's Sandy Beard What? We're going Jihad on yo' ass whiteboy!

Blitzkrieg Commander Rulebook Pdf Creator 1

Anonymous 04/02/11(Sat)21:00 File-(97 KB, 800x534, 791.jpg) This'd make a pretty good Ambush Alley scenario too, and is somewhat similar to one already in the main book. Anonymous 04/02/11(Sat)21:02 Hmm. It scans better, but yes, 'The Prophet's Sandy Beard' is more accurate. That said, if Allah wants a sandy beard, he shall certainly have one. Anonymous 04/02/11(Sat)21:10 AK-47 Republic thread Asking for scan No scan available Next day: AK-47 Republic thread Asking for scan No scan available Next day: AK-47 Republic thread Asking for scan No scan available Anonymous 04/02/11(Sat)21:15 File-(19 KB, 480x360, cambodia.jpg) The Balkans are retro by now. Lame since Kosovo independence. Modern battlefields would be Africa, the Stans, Levant, South-East Asia, Rio de Janeiro favelas and northern Mexico.

Anonymous 04/02/11(Sat)21:22 No scan, but still getting decent threads at the same time and fuck you, buy the game yourself. Hey I'd like a scan as much as anyone but if it doesn't front, I'll just buy the game myself.

Also, any thread is better than all the scat pictures from last night. Anonymous 04/02/11(Sat)21:24 This is a good urge. Anonymous 04/02/11(Sat)21:30 Relevant A bunch of dudes go to Liberia, look at fucked up shit and talk to General Butt Naked. Eight part video. Anonymous 04/02/11(Sat)21:31 scat pictures from last night. I'm glad I missed that. I'd be happy with just the rest of the Creation rules - flag, army name, army type determinator, etc.

Blitzkrieg Commander Rulebook Pdf Creator

All I have is the types of armies and what they do. Anonymous 04/02/11(Sat)21:43 I thought the vice guide was a little disappointing. The fatty survived, afterall. Anonymous 04/02/11(Sat)21:54 i watched that liberia documentary, right afterwards there was a single though in my head.

DEM BOYZ IN DAT DER SHOW, DEY WUZ ROIHT ORKY DEY WUZ! Anonymous 04/02/11(Sat)21:58 I combined those into a.pdf for anyone who wants it. Not used to using mediafire. Hope this link works. Anonymous 04/02/11(Sat)22:20 To the top! Anonymous 04/02/11(Sat)23:08 Thanks bro, this is helpful. Anonymous 04/02/11(Sat)23:55 Why thank you, for that thinly disguised cheer-up comment.

So, is /tg/ going to get those army/nation creation rules, or am I just going to have to Necromunda it? Anonymous 04/03/11(Sun)01:01 I just bought it, 2 weeks of waiting now. Anonymous 04/03/11(Sun)01:03 File-(83 KB, 256x256, GIF Trolldar.gif) Anonymous 04/03/11(Sun)01:09 Yeah, sorry dude, it was the best I could do.

It IS helpful, but /tg/ is just as likely to download it and not even say 'thanks for your time'. I'd buy it myself but I've got about eight rulesets (from flying lead to AA) that do similar things to this system.

While this system is unique in its creation/build up to war etc. I could probably do the same sort of thing with Flying Lead and a little bit of work. The rulebook for AK-47 is 20 pounds (where the fuck is the pound key on this thing?), which is a little pricey for me. I could buy fifteen 28mm Afghan Insurgents for that price. Anonymous 04/03/11(Sun)01:12 Sooo. Ya gonna scan it? Anonymous 04/03/11(Sun)01:16 here Tracked down four relevant issues of Wargames Illustrated.

They contain some of the first-ever articles about AK-47, including faction development and some basic rules. Scanning now, uploading soon Anonymous 04/03/11(Sun)01:48 File-(9 KB, 224x224, images.jpg) Anonymous 04/03/11(Sun)02:10 File-(1.04 MB, 1700x2338, Z005.jpg) Here we are. 16 pages total.

THIS IS NOT THE RULES, rather some original Wargames Illustrated articles that would be of great interest to any player of modern African wargames. There's creator notes, a campaign guide, an examination of relevant factions, aircraft notes, and a massive scenario (pictured). Anonymous 04/03/11(Sun)02:28 FUCK. I'm buying some of these guys From Eureka right now. I look forward to mkaing a Hoodoo themed militia force led by Poppa Somecoolnameherewhenithinkofone. Anonymous 04/03/11(Sun)03:27 File-(225 KB, 800x600, 4chan Lego Quest fancy hats.png) Yeah, sorry dude, it was the best I could do.

It IS helpful, but /tg/ is just as likely to download it and not even say 'thanks for your time'. You must be new here. /tg/ LOVES its uploaders. Anonymous 04/03/11(Sun)03:36 Yeah for as long as it takes for them to download the newest 40k codex, beyond that they are pretty ungracious. Damn umlats in mah capture.

Anonymous 04/03/11(Sun)03:41 File-(12 KB, 228x222, riages.jpg) And how many people said thanks beside me in the two hour gap between the upload and when I posted? Oh thats right, no-one. Still no-one.

How about the other upload, with the articles from Wargames Illustrated? Wow, you're right! /tg/ is so much more grateful than all the other boards on 4chan. Anonymous 04/03/11(Sun)03:50 File-(828 KB, 2100x1500, 480.jpg) Seems about proportional to the interest in the game. There is a thread up right now where someone uploaded the latest Rogue Trader supplement, its got a lot of 'Thanks' posts, but its a popular RPG on the forum.

This is, unfortunately, a relatively unknown or uncared about game by the majority of /tg/. Anonymous 04/03/11(Sun)03:51 /tg/ LOVES its uploaders. /tg/ is like the pissy, bratty girl you wanted to date in highschool. All hot for you when you can do something for them, friend-zoned or downright loathed when you fail to come through/have no further use. Anonymous 04/03/11(Sun)06:34 This. D&D and 40k will always be the biggest things on this board, with the most people per thread.

Anonymous 04/03/11(Sun)06:35 Also, I have no idea who you are, so your argument is not so valid. Anonymous 04/03/11(Sun)07:12 fwiw, I only got back on the computer just now. Cheers for the upload, anon!

Blitzkrieg commander rulebook pdf creator game

Anonymous 04/03/11(Sun)07:19 Sorry you feel unappreciated whoever did the scans. Thanks for digging out the magazines and scanning them up Holy shit captcha, thats not even fucking human Anonymous 04/03/11(Sun)07:26 I'm the anon who did the mag scans, just got back to thread now- I don't care about thanks, I just like to put this stuff out there. Great to know more gamers getting into it. I've been re-reading them all this evening, there's actually a number of articles that /tg/ would like. I'll see about getting them up in the near future, might do a 'Wargames Illustrated' thread. Anonymous 04/03/11(Sun)07:29 File-(69 KB, 800x533, lol1.jpg) I, for one, am most enthused by this late resurgence of interest in AK47 Republic. Shit's hilarious, in a somewhat sad fashion, yo.

Anonymous 04/03/11(Sun)07:32 File-(161 KB, 800x489, 3parachildren.jpg) Cant access megaupload for some unknown reason (site won't load at all), any chance of an upload to mediafire? Anonymous 04/03/11(Sun)07:36 here you go Anonymous 04/03/11(Sun)07:40 File-(77 KB, 569x800, 735.jpg) Thanks! Anonymous 04/03/11(Sun)07:49 That'd be great, cheers. Anonymous 04/03/11(Sun)08:12 Spot the antique weaponry, there's quite a collection in that pic. Anonymous 04/03/11(Sun)13:48 File-(1.33 MB, 1600x1200, 991.jpg) Indeed, though I was disappointed there wasn't a madison.

Anonymous 04/03/11(Sun)14:19 bumping for prosperity also thankyou very much uploader/scanner anons Anonymous 04/03/11(Sun)14:21 This thread shant die! Anonymous 04/03/11(Sun)14:55 so. Crack no cd caesar 3 1.1. Anonymous 04/03/11(Sun)16:50 Are available from Peterpig.?

Rulebook

Anonymous 04/03/11(Sun)21:37 One last bump from me, then I'll let it die. Anonymous 04/03/11(Sun)22:09 No, not yet, but I hope for it. The game seems awesome! Anonymous 04/04/11(Mon)01:25 bumping for prosperity one last time Anonymous 04/04/11(Mon)01:36 these look 28mm. Isnt the game 15mm?

Anonymous 04/04/11(Mon)01:53 do any factions have suicide bombers. Inb4 culturally insensitive command and conquer had them, also would a NOD style super villain faction be out of place? Anonymous 04/04/11(Mon)01:56 File-(98 KB, 720x480, k0DJy.jpg) The scenario being described/laid out in that article is actually for a DIFFERENT rules system the article author wrote himself after being a long-time AK-47 player. Also, you can easily play a 15mm wargame in 28mm by simply doubling all the measurements. Anonymous 04/04/11(Mon)02:01 tempting.

I would like to add some personality to my characters this seems like a game that would lend it's self to that but its a pain on the 15mm scale. Would it be more expensive with 28mm models or does it even out eventually.

Anonymous 04/04/11(Mon)03:17 File-(51 KB, 600x295, USMUSM21.jpg) It would almost certainly be more expensive in 28mm scale. Just to compare eight 15mm dudes from Peter Pig cost about £2.50/$4.00. Five 28mm USMC from Black Scorpion Miniatures (pic related) costs £8.50/$13.75. Of course, price will vary by manufacturer, but I suspect they'll be similar. Though I also admit I went with the first set of 28mm moderns I could find.

Anonymous 04/04/11(Mon)12:46 File-(1.57 MB, 3648x2736, img0150.jpg) One last bump from me, then I shall let her die if discussion does not continue. Delete Post File Only Password Style.